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Free Illustrations for Commercial Use: License and Selection Guide 2026

Which free illustration libraries you can use in client work: CC0, attribution, and no-credit terms compared, with SVG and PNG file checks and a delivery checklist.

Lucky Graphics EditorialOctober 10, 202617 min

Free Illustrations for Commercial Use: License and Selection Guide 2026

A single illustration can carry a whole page. A hero scene explains the product, a set of spot drawings breaks up a long article, and a consistent cast of characters makes onboarding feel like one product instead of twelve screens. The download is quick. The license reading is where careful designers slow down, because an illustration is rarely placed as a flat picture. It gets recolored, cropped, rebuilt for a new campaign, exported at three sizes, and sent to a client who wants the source file.

This guide covers free illustration libraries for commercial work. It compares five libraries whose terms were read on their own pages for this guide, explains how an illustration library differs from an icon set or a general vector file, and gives a file check and a pre-delivery checklist you can run before artwork ships to a client or a printer.

This is practical guidance for working designers, not legal advice. For a paid campaign, a product sold at scale, or a template marketplace listing, take the actual license texts to a qualified reviewer.

The Short Answer

Start with a library whose terms you can save next to the project files.

  • Open Peeps - the site states the library is in the public domain under the CC0 License, and that you can copy, modify, distribute, and use the work even for commercial purposes without asking permission. The library is a mix-and-match system of hand-drawn people: poses, clothing, faces, and accessories that combine into finished characters.
  • unDraw - the license page states that all images, assets, and vectors can be used for free for noncommercial and commercial purposes, with no permission or credit required. Two limits sit beside that grant: you may not compile the assets to replicate a similar or competing service or distribute them in packs, and you may not use them to train AI or machine learning models.
  • Blush - the license page states that illustrations can be used for commercial and noncommercial purposes, built into an end product for yourself or a client, copied without a copy limit, and modified or combined to fit the end product. The same page forbids reselling or redistributing the illustrations, using an illustration as the basis for merchandising, compiling them into a competing service, and claiming ownership of an illustration after modifying it. No credit is required.
  • DrawKit - the license page grants a non-exclusive, royalty-free license to download, copy, modify, and use icons and illustrations for your own commercial and non-commercial purposes, and states that attribution is not required. The prohibited list forbids selling, distributing, or offering the files to a third party, redistributing files on a standalone basis or as a compilation, AI training use, inclusion in stock sites or design templates, and selling merchandise that includes copies of the artwork.
  • Storyset - illustration pages such as the Art illustration page carry a Freepik License line: free for personal and commercial purpose with attribution. The license summary on that page allows use for commercial and personal projects, on digital or printed media, for an unlimited number of times, from anywhere in the world, with modifications or derivative works. The same summary states it is a summary only and points readers to the Terms of use for the binding text.

The spread matters more than any single line. Open Peeps gives you the file itself under CC0. unDraw, Blush, and DrawKit give you the artwork inside your finished work, with different lines against redistribution, merchandise, and template use. Storyset gives you broad use with an attribution condition you must plan into the layout. Those are four different working patterns, and the right pick depends on the job in front of you.

For the cross-asset pass over fonts, icons, photos, mockups, and video, pair this guide with the design asset licensing checklist.

Illustration Library, Icon Set, or Vector File

These three labels get mixed in search results, and the mix causes bad sourcing choices.

An illustration library is a set of finished scenes and characters drawn in one style by one author or team. A scene has a setting, props, and a small story: a person at a desk, a team around a table, a shopper with a parcel. You choose a library for voice and consistency across many pages. The license question is library-wide, and the file question is about scenes: layered groups, editable colors, and elements you may want to remove.

An icon set is a set of single glyphs drawn on a shared grid: a cart, a gear, a user mark. Each file means one concept. Open-source icon projects publish repository licenses such as MIT, ISC, and Apache 2.0, covered in the free icons guide. Pulling one character out of an illustration scene and shipping it as a product icon mixes two sourcing habits, and the illustration license was not written for that job.

A vector file is a format and an editing property, not a subject. SVG and EPS files can hold an illustration, an icon, a logo, a diagram, or a traced photograph. The free vector graphics guide covers the file check for vectors as a class. This guide covers the subject most vector searches are really after: drawn scenes and characters for pages, apps, and print.

One practical test separates the three. If the artwork tells a small story with a person, a place, and objects that relate to each other, you are holding an illustration, and this guide applies. If the file is one symbol meant to sit beside a label, you need the icon rules. If you are asking whether a file scales, recolors, or prints cleanly, you need the vector file check.

Why Illustrations Need Their Own License Pass

Designers reuse stock-photo instincts on illustrations and miss five differences.

1. Recoloring is normal use, and licenses treat it differently. Brand work means changing the palette before anything ships. Open Peeps invites color changes directly on its site. unDraw offers a color picker tied to a primary color. Modification is named as allowed in every grant in this guide, yet Blush still states that the artist retains ownership even after you modify an illustration, and a modification never removes a credit or redistribution condition attached to the original file.

2. A scene can hold other people's marks. A drawn laptop, shopfront, or T-shirt inside an illustration can carry a real logo. The unDraw license page states that brand logos included in its illustrations are registered trademarks of their owners, included to represent the actual brand, and must not be used otherwise. The file license covers the drawing. It does not transfer trademark rights in what the drawing depicts.

3. Merchandise is a separate line, not a detail. A photo guide worries about resale of the file. Illustration licenses worry about the artwork printed as the product. DrawKit forbids selling merchandise that includes copies of its icons and illustrations, naming posters, prints, mugs, and T-shirts as examples. Blush forbids using an illustration as the basis for merchandising and gives the same T-shirt example. An illustration inside a brochure is one use. The same illustration as the front of a shirt is another, and two of the five licenses in this guide answer it directly.

4. Templates and packs trigger the redistribution clause. Illustrations travel inside UI kits, presentation decks, and page templates. unDraw excludes compiling assets to replicate a similar or competing service and distributing assets in packs. DrawKit forbids including its artwork in design templates and in template creators, while allowing preview and demo use. Blush forbids reselling or redistributing its illustrations outright. A library can clear your client website and still forbid the template you planned to sell next month.

5. AI training is now named in license text. unDraw prohibits using its assets for training, fine-tuning, or developing AI and machine learning models without separate written permission, including use as training data and use in datasets. DrawKit prohibits using its artwork to train, fine-tune, or improve AI and machine learning models, including image generation tools. If illustration files sit in a shared team drive, that clause belongs in the team note, because a bulk scrape of the drive can trip it without any design intent.

What an Illustration License Actually Controls

Six questions decide whether a free illustration is cleared for a given job. Read every source in this guide through these six, in this order.

1. Can the finished work be sold or used to promote a business? Commercial use covers a client website, an ad, an app screen, packaging, and a portfolio used to win work. All five sources in the main table answer yes under their stated terms: CC0 for Open Peeps, a site grant with named prohibitions for unDraw, Blush, and DrawKit, and a Freepik License grant with attribution for Storyset.

2. Is credit required, and where must it sit? Open Peeps needs no permission under CC0. unDraw states no credit is required. Blush states you do not need to ask permission or provide credit. DrawKit states attribution is not required. Storyset's Freepik License line requires attribution for free use. A credit that must appear on the page needs a planned home before the layout is approved: a footer line, a credits page, or a caption block.

3. Can you recolor, crop, and recombine the artwork? Yes under the grants in this guide, with one boundary to record: Blush states the artist retains ownership of the illustration even after modification, so do not present a recolored scene as your own stock for redistribution. Cropping one element out of a scene is also modification, and the identity caution in the job section below applies before an extracted character becomes a mascot.

4. Can the source file travel to the client or the buyer? Under CC0, yes. Under unDraw, no pack distribution, so the finished page travels and the loose SVG stays out of downloadable folders. Under Blush, no resale or redistribution of the illustrations themselves, so the end product travels. Under DrawKit, no selling, distributing, or offering the files to a third party, and no template inclusion. Under Storyset, the free grant is a use grant with attribution, so treat the finished layout as the deliverable and let the client download source files under their own acceptance.

5. Can the artwork become merchandise or a standalone product? Open Peeps under CC0 carries no copyright bar, while trademark and design-right questions in a specific drawing still need a separate look. unDraw's grant covers use in your work, and its prohibitions target packs and competing services rather than a finished printed product. Blush forbids merchandising use of an illustration directly. DrawKit forbids selling merchandise that includes copies of the artwork. A poster that is the illustration is the strictest job in this guide and needs the closest reading.

6. Does the scene contain someone else's rights? A character holding a branded phone, a storefront sign, or a team shirt carries rights that no illustration license transfers. Replace, crop, or redraw third-party marks in client work unless the depicted brand is the client, and keep identity-critical artwork original where exclusivity matters.

Verified Sources Compared

The table below is the original comparison for this guide. Each entry was checked against the source's own page during this run. Read it as a map, then open the same page for the exact file you download, because terms change and the download date belongs in your project record.

SourceTerms as stated on the siteCreditSource file can travelBest fit
Open PeepsPublic domain under CC0: copy, modify, distribute, and use even for commercial purposes without asking permission; mix-and-match hand-drawn people componentsNot required under CC0Yes under CC0, as stated on the siteCharacters you build yourself from parts, personas, storyboards, and product states where one hand-drawn line must hold across many scenes
unDrawFree for noncommercial and commercial purposes, no permission or credit required; no compiling into a competing service or pack distribution; no AI or machine learning training use; included brand logos remain their owners' trademarksNot requiredNo pack distribution; keep files out of collections that replicate the serviceWebsite and app scenes in one flat style, recolored to a brand color before download
BlushCommercial and noncommercial use, end product for yourself or a client, unlimited copies of the end product, modification and combination allowed; no resale or redistribution, no merchandising basis, no competing-service compilation, artist retains ownershipNot required; appreciated where possibleNo; the end product travels, the illustration itself does not get redistributedCustomized scenes assembled from artist collections, with color and component changes inside the Blush editor
DrawKitNon-exclusive royalty-free license for your own commercial and non-commercial purposes; attribution not required; no file sale or third-party distribution, no standalone or compilation redistribution, no AI training, no stock or template inclusion, no merchandise with copies of the artworkNot requiredNo; files stay out of templates, stock listings, and third-party handoffsPolished scenes for your own sites and products, shown in previews and shipped inside finished pages
StorysetFreepik License: free for personal and commercial purpose with attribution; summary allows commercial and personal projects, digital or printed media, unlimited use, worldwide, with modifications and derivative works; summary states it is not the binding textRequired on free useTreat finished layouts as the deliverable; check the Terms of use for the binding grantThemed scenes across many topics where a visible credit fits the page and topic coverage matters more than file handoff

Three notes keep the table from misleading you. First, CC0 sits in a different category from a generous site license. Open Peeps lets the raw file travel inside your project files. The other four let the artwork appear inside your finished work under different conditions. Second, the merchandise line splits the table: DrawKit and Blush answer it with a direct no for artwork-as-product, while the others need the use matched against their grant words. Third, attribution is a workflow decision, not a footnote. Storyset's credit needs a home in the design, and that home is easiest to defend when it is in the mockup the client approved.

Source Notes: What Each Page Actually Says

Read these notes as a record of what was checked, not as a substitute for opening the page yourself at download time.

Open Peeps: CC0 Characters You Assemble

The Open Peeps site describes a hand-drawn library built like building blocks: vector arms, legs, clothing, hairstyles, facial expressions, poses, and accessories that combine into finished people. The site states the library is in the public domain under the CC0 License, and that you can copy, modify, distribute, remix, and use the work even for commercial purposes without asking permission. It names product illustration, marketing imagery, comics, product states, user flows, personas, and storyboarding as uses.

Two working notes follow from the format. First, the combination count grows fast because the parts multiply, so style drift comes from mixing skin tones, line colors, and accessory choices without a fixed recipe. Write down the recipe for each recurring character (pose, clothing, expression, colors) so the tenth scene matches the first. Second, CC0 removes the copyright question, and only the copyright question. A character assembled from parts is still free artwork that any competitor can assemble too, which matters for the mascot decision in the job section below.

unDraw: One Illustrator, One Color System

The unDraw license page opens with a rule of thumb: if you want to use illustrations to improve the appearance of something you are working on, modified or not, without attribution or cost, you can proceed, and if unDraw sits at the center of what you are doing (selling or redistributing the files, training an AI model, adding them in an app), you should stop and read the full text. The full text then grants free use for noncommercial and commercial purposes with no permission or credit required, and excludes compiling assets to replicate a similar or competing service, distributing assets in packs, and automated linking, embedding, scraping, or downloading without consent. The AI clause prohibits training, fine-tuning, dataset, validation, and testing uses without separate written permission.

The practical pattern is strong for product work. Scenes share one flat drawing system and a primary color you set before download, so a marketing page and an app empty state can match without a redraw. Remove any drawn brand mark inside a scene before client use, keep loose SVGs out of asset packs and template folders, and keep the files out of any training set or bulk scrape.

Blush: An Editor With a License Attached

Blush differs from a download library because the artwork is assembled and recolored inside the Blush editor and its Figma and Sketch plugins before export. The license page allows commercial and noncommercial use, building an end product for yourself or a client, making any number of copies of that end product, distributing it through media such as websites, social media, and eBooks, and modifying or combining an illustration to suit the end product. The same page lists four limits: no reselling or redistributing Blush illustrations, no using an illustration as the basis for merchandising (printing an illustration straight onto a T-shirt is the given example), no compiling illustrations to replicate a similar or competing service, and no claiming ownership of an illustration even after modification, because the artist retains ownership. The long-form text grants an irrevocable, nonexclusive, worldwide license to download, copy, modify, and use illustrations for free, with no permission or credit required.

For client work, record which collection each scene came from, because collections come from different artists under one license but carry different drawing styles. Export the finished scene at the sizes the project needs, keep the source composition inside your Blush account rather than as a loose file for the client, and treat any shirt, poster, or print product built around a single illustration as outside the grant.

DrawKit: A Broad Personal Grant With Hard Distribution Lines

The DrawKit license page, last updated 11 May 2021 on the page itself, grants a non-exclusive, non-transferable, royalty-free, worldwide license to download, copy, modify, and use icons and illustrations for your own commercial and non-commercial purposes. It states that all icons and illustrations are available for your own commercial and non-commercial use within your print and digital products, outside the prohibited list, and that attribution is not required.

The prohibited list is the part to copy into your project note. You may not sell, distribute, lease, license, or sub-license the files to any third party. You may not redistribute artwork on a stand-alone basis or as a compilation. You may not use the artwork to train, fine-tune, or improve AI or machine learning models, including large language models and image generation tools. You may not include the artwork on stock image websites, in design templates, or in template creators or applications, with preview and demo use allowed as the stated exception. You may not sell merchandise that includes copies of the artwork, with posters, prints, mugs, USB keys, caps, and T-shirts named as examples. Outside the allowed uses, all rights stay with DrawKit. Read together: your own site, app, and print products are the granted pattern, and any product that hands the artwork to a buyer is outside it.

Storyset: Wide Topic Coverage With a Credit to Place

Storyset illustration pages carry the Freepik License label directly under the artwork: free for personal and commercial purpose with attribution. The license summary on the page allows use for commercial and personal projects, on digital or printed media, for an unlimited number of times, continuously, from anywhere in the world, with modifications or derivative works. The summary closes by stating it is a summary without contractual liability and pointing to the Terms of use before using the content.

That last line sets your workflow. Save the illustration page and the credit wording at download time, place the attribution the free terms ask for in the page or credits area the client approves, and open the Terms of use for the exact file when the job is a paid campaign or a printed product. Topic coverage is the reason to accept the credit condition: themed sets cover subjects a single-illustrator library may not reach. Animated exports add a motion question the static file check does not cover, and the web animation performance guide covers what looping SVG motion costs on a page.

Pick the Source From the Job

The same scene can be cleared for one job and wrong for the next. Start from the deliverable.

Website, app, and onboarding scenes

Any source in the main table can clear this use under its stated terms. Choose on style control. unDraw holds one illustrator's system across hero scenes, empty states, and error pages, recolored to one primary color. Blush fits when you need to swap characters, props, or backgrounds inside the editor until the scene matches the copy. Open Peeps fits when the same character must return across many states, because you rebuild the person from a fixed recipe. Storyset fits when the topic is specific (a classroom, a clinic, a warehouse) and the credit line has a planned home. Test the exported file at phone width before approving the scene, and pair the choice with the image format guide, which covers when a scene should ship as SVG and when a raster export serves the page better.

Blog headers, guides, and social cards

Illustrations beat stock photos here when the topic is abstract: pricing, process, policy, software. The free stock photos guide covers the photo route, where model and property questions join the file license. For illustrations, the license pass is lighter and the style pass is heavier. One library per publication keeps headers from looking rented. Export social sizes from the source scene instead of cropping the blog export, because scene composition breaks at card ratios.

Presentations and client decks

Decks travel as PDFs and slide files, which counts as copies of the end product under the Blush wording and as finished work under the other grants. Keep the deck as the deliverable. If the client asks for the illustrations separately after the meeting, that request is a file handoff, and the source-file rule from the license section decides the answer per library.

Print, packaging, and merchandise

Print splits into two jobs with different answers. An illustration inside a brochure, manual, or package design is artwork inside a finished product. An illustration printed as the product (a poster, a shirt front, a mug wrap) is a standalone use, and DrawKit and Blush both forbid merchandise built on copies of the artwork. Check the printer's file needs at the same time: SVG or EPS source with fonts handled, colors in the space the printer asked for, and a raster export at the print size where the design calls for one. The free textures and patterns guide works the same finished-product question for surface design.

A template, theme, or design kit you sell

This is the strictest job in the guide because your buyer receives files. Open Peeps under CC0 allows the file to travel. unDraw excludes pack distribution and competing collections. Blush forbids redistribution of the illustrations. DrawKit forbids template inclusion outside preview use. Storyset's free grant is built around use with attribution, not around passing source files to buyers. Where the file cannot travel, show the scene in preview images, name the source in your documentation, and let buyers download the illustration under their own acceptance.

Branding, mascots, and identity work

A license allows use of the artwork. It does not make a character exclusively yours, and free scenes stay available to every competitor. Keep a logo and a primary brand mascot original or commissioned where exclusivity matters. Use library illustrations for supporting surfaces (site scenes, help center spots, deck art) where shared use is normal. Record which artwork is licensed and which is original in the brand style guide, so the next designer inherits the answer instead of the guess.

SVG or PNG: The File and Color Check

License clearance gets you permission. This check decides whether the exported file survives the project.

SVG is the working format. A native SVG scene scales from a phone card to a trade-show panel, recolors through fill changes, and ships small when the paths are clean. Download SVG where the library offers it, keep the layered source in your project archive, and name layers or groups before you recolor, because a scene with forty unnamed groups turns a two-minute color change into an afternoon of hunting paths. The free vector graphics guide covers node counts, embedded rasters, and traced files, and the same checks apply inside illustration scenes.

PNG is the delivery format for fixed contexts. Export PNG where the scene lands in a slide tool, an email builder, a document, or any surface that handles SVG poorly. Export at the largest size the project will show, with a transparent background where the page color sits behind the scene, and keep the SVG as the master. A PNG stretched past its export size pixelates, and no license or checklist repairs that after the client has printed it.

Color editing needs a recipe, not a memory. Fix the brand palette first: primary, two supporting colors, skin tone range, and the neutral for lines and shadows. Apply it to one master scene, save the values beside the file, and reuse the recipe for every later download. Libraries that recolor before download (unDraw's primary color picker, Blush's component colors) still leave secondary colors to you, and scenes drift when each download gets its own afternoon of taste. Check text and scene contrast together where an illustration sits behind a headline, using the contrast checker and the pairing rules in the accessible color systems guide.

Animation is a separate export decision. An animated SVG or Lottie file is a different deliverable from a static scene, with file weight and motion settings a static export never carries. Where a library offers animation, export a static version first for the record, then decide on motion as its own step.

The Traps, Named Plainly

The character who became the logo. A friendly figure pulled from a scene reads as a mascot, then as a logo, then as a mark the business cannot own exclusively. Free artwork stays free for everyone. Decide the identity boundary before the character ships on packaging.

The credit that missed the layout. Storyset's free use requires attribution, and a credit added after approval tends to land in a footer nobody checked or a credits page nobody linked. Place the credit in the approved mockup, in the format the terms ask for, and show the client where it sits.

The shirt test. If the artwork alone carries the product, run the merchandise question against the library's words before the listing is written. DrawKit and Blush both name the shirt example directly. A design built around an illustration, with type, layout, and added artwork doing real work, is a different file from an illustration printed straight onto a blank, and the license page is where that line gets read.

The pack that became a product. A folder of scenes cleared for a client site gets reused inside a UI kit, a template, or a free download pack. That second use is distribution. unDraw, Blush, and DrawKit each forbid a version of it. Check the pack question per library before files move.

The scene with a real logo inside. A drawn phone, storefront, or jacket can carry a mark you have no right to imply endorsement with. unDraw names the pattern on its license page. Crop, replace, or redraw the mark out of client work unless the depicted brand is the client.

A Worked Example: Clearing Illustrations for a Small Service Site

The following is a hypothetical example, written to show the checking order. No real client, company, or product is involved.

A designer is building a marketing site and help center for a small appointment-booking service.

  1. Hero and product scenes from unDraw. Four scenes recolored to the service's primary color on the site. The license page states free commercial use with no credit required, and excludes pack distribution and AI training. Verdict: cleared for the website and the product screens. Loose SVGs stay out of any downloadable folder, and a drawn brand mark on a device inside one scene is removed during the recolor.
  2. Recurring guide character from Open Peeps. One character recipe (pose, clothing, expression, colors) rebuilt across six help articles. The site states CC0 with commercial use and no permission needed. Verdict: cleared, including inside the client handoff, because the file can travel. The recipe is written into the project note so a later designer rebuilds the same person.
  3. Two topic scenes from Storyset. A calendar scene and a payments scene the other libraries do not cover. The illustration pages carry the Freepik License line with attribution, and the summary allows commercial projects with modifications. Verdict: cleared with the credit placed in the help center footer in the format the page shows, and the client shown that placement before launch.
  4. One deck scene from Blush. A customized scene exported for a sales presentation. The license allows an end product for a client with unlimited copies and modification. Verdict: cleared as a finished deck. The composition stays in the designer's Blush account, and the client receives the deck and rendered images rather than a redistributable illustration file.
  5. One scene from DrawKit held back from a template. The team planned to include the same scene inside a page template they sell. The DrawKit license forbids template inclusion outside preview use and forbids merchandise with copies of the artwork. Verdict: the scene stays on the service site, the template ships with preview images plus a source link, and buyers download the file under their own acceptance.

Total time: about forty minutes, most of it spent reading license pages and fixing one character recipe. The site ships with one drawing system in the product, a CC0 character the client can keep, and no file the team cannot explain.

The Pre-Delivery Checklist

Run this before any illustration leaves your machine. It extends the pre-shipment pass in the design asset licensing checklist with scene-specific steps.

  • License named per scene: every illustration has a recorded source page, library, and license statement, saved at download time.
  • Commercial scope confirmed: websites, decks, print, and products are inside the terms you hold for each file.
  • Credit placed: any required credit (Storyset free use) is in the deliverable or the credits area, in the format the page shows, and the client has seen it.
  • Source-file rule honored: handoff holds finished pages, decks, and clean exports; loose illustration files travel only where the license allows distribution.
  • Merchandise question answered: no artwork-as-product use sits against a library line (DrawKit and Blush both forbid it).
  • Marks pass: logos and branded objects inside scenes are the client's own, removed, or used descriptively with no implied endorsement.
  • Color recipe saved: palette values and the character recipe sit beside the master SVG, so the next scene matches the first.
  • Formats checked: SVG master archived, PNG exports sized for their surfaces, no raster stretched past its export size.
  • Originals archived: the untouched download, the source page, and the dated license note are stored together, separate from project derivatives.

A 60-Second Decision Tree

For any free illustration you are about to use, answer in order. Stop at the first no.

  1. Can you name the license? If neither the library page nor a license page states the terms, the file is not cleared for client work.
  2. Does the license allow your exact use? A site scene, a deck, a printed product, and a template resale are different uses. Match the use to the words on the page.
  3. Can the file itself travel? If the client or buyer receives the loose SVG, confirm distribution is allowed. Otherwise deliver finished work and link the recipient to the source.
  4. Is credit required and placed? Attribution terms need the credit planned into the layout before approval.
  5. Does the scene carry a mark or a merchandise risk? A real logo inside the drawing, or artwork printed as the product, each needs its own yes from the license text.
  6. Did the file come from its own library? The creator's site or the named library page, with that page saved. A re-uploaded bundle carries no terms you can rely on.

FAQ

Can I use free illustrations in client work?

Yes, when the library license allows commercial use. Open Peeps states CC0 terms with commercial use and no permission needed. unDraw states free commercial use with no credit required. Blush allows commercial end products for yourself or a client. DrawKit grants commercial use for your own products with attribution not required. Storyset's Freepik License allows commercial projects with attribution. Read the license for the exact file you download, because the library page and any download bundle are the record that protects the project.

Do I need to credit the illustration library?

It depends on the source. Open Peeps under CC0 needs no permission and no credit. unDraw states no credit is required. Blush states credit is not required and is appreciated where possible. DrawKit states attribution is not required. Storyset free use requires attribution under its Freepik License line. Keep the library and artist name in your project note even where the visible page stays credit-free, so the next designer can find the source again.

Can I recolor an illustration to match a brand?

Under the grants in this guide, yes. Open Peeps invites color changes to fit a brand. unDraw scenes recolor through a primary color before download. Blush allows modification and combination to suit the end product, while the artist retains ownership of the illustration. Save your palette values beside the master file and apply one recipe to every scene, because five separately tinted downloads read as five different libraries.

Can I put a free illustration on a T-shirt or poster I sell?

Read the merchandise line before you print. DrawKit forbids selling merchandise that includes copies of its artwork and names posters, prints, mugs, caps, and T-shirts. Blush forbids using an illustration as the basis for merchandising and gives the straight-onto-a-T-shirt example. Open Peeps under CC0 carries no copyright bar, and the other grants need the exact product matched against their words. An illustration inside a larger original design is a different file from an illustration printed as the product.

Can I send the SVG file to my client?

Where the license allows distribution, yes. Under CC0 the file can travel with the handoff. Under unDraw, Blush, and DrawKit terms, send the built pages, decks, and rendered exports, and let the client download the illustration from the source under their own acceptance if they need to edit it later. Modified artwork still carries its license conditions, and Blush states the artist retains ownership after modification.

Can I include free illustrations in a template or UI kit I sell?

Only where the license allows the file itself to travel inside a product. Open Peeps under CC0 allows it. unDraw excludes pack distribution and competing collections. Blush forbids redistributing its illustrations. DrawKit forbids inclusion in design templates and template creators, with preview and demo use as the stated exception. Where distribution is closed, show the scene in previews, name the source in your documentation, and link buyers to the library.

SVG or PNG: which should I ship?

SVG as the master and for web delivery where the scene must scale and recolor, PNG as the export for slides, documents, email builders, and other surfaces that handle SVG poorly. Export PNG at the largest size the surface will show and keep the SVG archived, because a stretched PNG pixelates and cannot be repaired after delivery. The image format guide covers the full format decision once the license answer is settled.

What to Read Next

This guide is maintained by the Lucky Graphics editorial team and reviewed when the sources above change their terms. It is general information about how illustration licenses work, not legal advice for a specific project.

Lucky Graphics Editorial

This guide is maintained by the site editorial team. Sources, limitations, and practical checks are included in the article so readers can verify important details.

Tags
#illustrations#SVG#PNG#commercial use#CC0#design assets

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